After checking the answers from the other questions and applying them to my program, I still have problems loading assets from my Project.
Here is the block of code which has the problem and it seems to not go past the line with the comment //BUG
public void parseXmlFile(String xml_file, String object, String xml_class, String pointer, Activity activity, TextView test) throws ParserConfigurationException, SAXException, IOException{
view = test;
view.setText("2.1");
categories_list = new ArrayList<Category>();
//instantiate String object sto be used throughout class
object_name = object;
class_type = xml_class;
value_pointer = pointer;
//get factory
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
//get instance of document builder to build document from xml file
DocumentBuilder builder = factory.newDocumentBuilder();
//Create bytestream which allows a stream of data from xml to document builder
ByteArrayInputStream byte_stream = new ByteArrayInputStream(xml_file.getBytes("utf-8"));
//create an input source for the bytestream
InputSource input_src = new InputSource(activity.getAssets().open(xml_file));
dom = builder.parse(input_src); //BUG
parseDocument();
byte_stream.close();
}
My XML is in the assets folder and the app doesn't crash, it just doesn't do anything. The response i'm supposed to get is a listview of buttons gotten from the parsing of the XML. The algorithm to parse the XML works as it has been tested in a normal Java application. I just want to apply it to the Android app.
If you want more info just comment.
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